About This Game HEADER GOAL VRINTRODUCTIONAxel Rix, a young soccer player. Since being selected for the England National Football Team he was the center of attention. Nowadays, things are not going well for him. In his last couple of games, he was the main reason behind the loss especially with his inaccurate headers. The media and the supporters are started being so heavy on him. Increased pressure on his shoulders made him behave like a lunatic and lastly, he has been kicked out of the national team. His career has taken a serious damage. He can’t bring himself to this situation. To get back to his once successful days he starts to train really hard. While he keeps on working, extraordinary things start to happen around him, which will eventually lead him to become the hero of an another story.DESCRIPTIONHeader Goal VR is a physics based, action pumped, virtual reality sports game with a simulation like interaction dynamics. Through its story based levels you find yourself in the place of the character Axel Rix who is a young soccer player. Your main goal is to hit thrown balls by heading while targeting various objects in a soccer training field. Each stage has a unique level design. To achieve a better score, you should have a plan. Even hitting the targets in the right order makes a great difference. You will start feel like Axel within the immersive atmosphere of the game.Being able to hit a virtual ball in the most natural and realistic way makes Header Goal VR the most entertaining way of heading a ball.FEATURES-Story Based Gameplay-Physics based, natural and realistic heading dynamics-Fully dynamic lighting-Destroyable, breakable objects-Combo Mechanism-Unique and challenging levels-Easy to Learn, difficult to master game dynamics-Achievements-Leaderboard-Multi-Language User Interface-HTC Vive & Oculus Rift SupportPLANNED UPCOMING FEATURES-2 new episodes each including 10 different levels-Endless Modeand more… 7aa9394dea Title: Header Goal VR: Being Axel RixGenre: Action, Indie, Simulation, SportsDeveloper:CodemodeonPublisher:CodemodeonRelease Date: 16 Aug, 2017 Header Goal VR: Being Axel Rix Ativador Download [crack] header goal vr being axel rix First it is hard to get how to make the enough points to pass each level, but after getting used to it Header Goal VR takes you into game and makes you feel like a football player. Graphically, Header Goal is so far one of the bests and I am sure you will enjoy the experince of being axel rix as much as I did. If you have htc vive, you need to purchase this one for sure. I'm looking forward to seeing full version of this game.. Great game, very realistic. It is hard to make a story based game for this genre, however it feels like you really are a football player.And also it has nearly no bugs, it is great for an early access game. I'm looking forward for the full version.. This game is very difficult. My calves started to burn. I started to sweat. The VR environment was really well done. And there's actually a story here. I don't even like soccer. But trying to do trick headers in VR is just plain fun. Definitely a must buy on sale 50% off. And even worth it full price. but why can't I drink a beer and where is my groupie when I'm back in my flat oy! Rate 8\/10 overall (10\/10 for this type genre with how well executed everything is in the game) I hope I don't get TBI from moving my head in all kinds of jerky motions. This game really is amazing. Admittedly I'm only a few levels in, but this is easily the most fun I've had in any of the 140+ VR games in my Steam library.Decent graphics, and the physics seem spot on. I did notice that Axel's apartment room has no door. Perhaps that is why he seems so glum? Not a single bug in sight so far. The only negative is how sweaty my Vive gets when playing HGVR:BAR!!Thoroughly recommended.. Wow - realistic header simulation for VR so far. I love that game and can recommended it for you !https:\/\/www.youtube.com\/watch?v=17qhFSNJp0g&t=173s. The game uses the classic stand and shoot vr gameplay base, but since this is a header game it works great and more importantly convenient. You don't have to mind walking into the wall as you play this game, just make sure that there is nothing near your head in the room, so you don't headbutt the lights etc.The game starts as a classical header game that we are used to see in VR market, but the physics are well made -realistic but well balanced to be fun centric. The story feels somewhat cliche, as you would expect from a vr header game, up until the 2nd episode. Then everything changes.S..t hits the fan as EP2 begins, suddenly we have an alien testing us to abduct(?!), zombies, explosions, sheep(?!), much destruction, a giant, many different ball types, utility targets, and special abilities to use.The levels are often both action and puzzle packed. They require you to figure out some (not so complex) mechanics to finish the levels with max success, or you can just ignore that, go all rambo, and still be able to pass the level.The ball types are like different abilities from an RPG game. Fireball burns, Frost ball stuns, a ball that does AoE, an auto targeting ball that gives a guaranteed headshot etc all work with harmony, and create many satisfactory "BOOM" moments. Hitting zombies from different part of their body gives you different points, with the max being scoring a headshot.(And headshotting the zombies feels VERY satisfying lol)Our protagonist Axel and antagonist Scarz get into light humored dialogues as you play the levels, mostly pointing out the absurdity of the events. The game makes fun of itself, without really shoving it into your eyes."Zombies? Really? Are you kidding me!"Still, the game consciously manages to take all these ridiculous concepts, and create fun levels. They often include mini games in the levels that you don't really need to succeed to pass the level itself. ie. You can save that journalist guy who humiliated you before in the news, or you just... let him be eaten by the zombies. You get to choose.The game worked without any problems for me on HTC Vive. And the grapchics are also polished, giving you the immersion you'd expect.Overall, it is a fair, fun game that has unique gameplay elements for a VR game. Give it a shot.. The game uses the classic stand and shoot vr gameplay base, but since this is a header game it works great and more importantly convenient. You don't have to mind walking into the wall as you play this game, just make sure that there is nothing near your head in the room, so you don't headbutt the lights etc.The game starts as a classical header game that we are used to see in VR market, but the physics are well made -realistic but well balanced to be fun centric. The story feels somewhat cliche, as you would expect from a vr header game, up until the 2nd episode. Then everything changes.S..t hits the fan as EP2 begins, suddenly we have an alien testing us to abduct(?!), zombies, explosions, sheep(?!), much destruction, a giant, many different ball types, utility targets, and special abilities to use.The levels are often both action and puzzle packed. They require you to figure out some (not so complex) mechanics to finish the levels with max success, or you can just ignore that, go all rambo, and still be able to pass the level.The ball types are like different abilities from an RPG game. Fireball burns, Frost ball stuns, a ball that does AoE, an auto targeting ball that gives a guaranteed headshot etc all work with harmony, and create many satisfactory "BOOM" moments. Hitting zombies from different part of their body gives you different points, with the max being scoring a headshot.(And headshotting the zombies feels VERY satisfying lol)Our protagonist Axel and antagonist Scarz get into light humored dialogues as you play the levels, mostly pointing out the absurdity of the events. The game makes fun of itself, without really shoving it into your eyes."Zombies? Really? Are you kidding me!"Still, the game consciously manages to take all these ridiculous concepts, and create fun levels. They often include mini games in the levels that you don't really need to succeed to pass the level itself. ie. You can save that journalist guy who humiliated you before in the news, or you just... let him be eaten by the zombies. You get to choose.The game worked without any problems for me on HTC Vive. And the grapchics are also polished, giving you the immersion you'd expect.Overall, it is a fair, fun game that has unique gameplay elements for a VR game. Give it a shot.. Wow - realistic header simulation for VR so far. I love that game and can recommended it for you !https:\/\/www.youtube.com\/watch?v=17qhFSNJp0g&t=173s. The game uses the classic stand and shoot vr gameplay base, but since this is a header game it works great and more importantly convenient. You don't have to mind walking into the wall as you play this game, just make sure that there is nothing near your head in the room, so you don't headbutt the lights etc.The game starts as a classical header game that we are used to see in VR market, but the physics are well made -realistic but well balanced to be fun centric. The story feels somewhat cliche, as you would expect from a vr header game, up until the 2nd episode. Then everything changes.S..t hits the fan as EP2 begins, suddenly we have an alien testing us to abduct(?!), zombies, explosions, sheep(?!), much destruction, a giant, many different ball types, utility targets, and special abilities to use.The levels are often both action and puzzle packed. They require you to figure out some (not so complex) mechanics to finish the levels with max success, or you can just ignore that, go all rambo, and still be able to pass the level.The ball types are like different abilities from an RPG game. Fireball burns, Frost ball stuns, a ball that does AoE, an auto targeting ball that gives a guaranteed headshot etc all work with harmony, and create many satisfactory "BOOM" moments. Hitting zombies from different part of their body gives you different points, with the max being scoring a headshot.(And headshotting the zombies feels VERY satisfying lol)Our protagonist Axel and antagonist Scarz get into light humored dialogues as you play the levels, mostly pointing out the absurdity of the events. The game makes fun of itself, without really shoving it into your eyes."Zombies? Really? Are you kidding me!"Still, the game consciously manages to take all these ridiculous concepts, and create fun levels. They often include mini games in the levels that you don't really need to succeed to pass the level itself. ie. You can save that journalist guy who humiliated you before in the news, or you just... let him be eaten by the zombies. You get to choose.The game worked without any problems for me on HTC Vive. And the grapchics are also polished, giving you the immersion you'd expect.Overall, it is a fair, fun game that has unique gameplay elements for a VR game. Give it a shot.. Wow - realistic header simulation for VR so far. I love that game and can recommended it for you !https:\/\/www.youtube.com\/watch?v=17qhFSNJp0g&t=173s
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